package ca.uguu.unknown_space.worldobjects.background;

import ca.uguu.gamelib.libgdx.concepts.SpriteScene;

public abstract class SpaceScene extends SpriteScene {
	@Override
	public void render(){
		super.render();
		//Render stars from an atlas
		//Stars need to be static and are NOT changed with camera movement,
		//so they need to be positioned with a camera-aware offset
		//Stars are randomly placed when the scene begins
		//Nebulae?
	}
}
